
Kingslayer
Play on itch.ioA first-person dungeon-crawler roguelike where you battle your way to the throne room to earn your title of Kingslayer.
On Kingslayer, I served as Lead Programmer, working closely with the art and design teams to ensure gameplay systems aligned with the project's creative vision. I developed a responsive player movement system, integrating custom animations, Input Actions, and Timelines to create polished and fluid controls. Using Unreal Engine's Blackboard and Behavior Tree systems, I designed dynamic enemy AI that produced varied encounters and encouraged player adaptation across playthroughs. I also designed and implemented a multi-phase boss encounter, expanding the core AI framework with new attack patterns, mechanics, and escalating challenge throughout the fight.