Unity Generalist Programmer (Contracted Internship)
Quartet & Unannounced Title | Something Classic Games & Swordmonkey Studios
March 2025 — June 2025
- Built editor tools for enemy targeting and health bars; fixed gameplay bugs to improve combat.
- Implemented the collision system for a Tiled2D extension in TypeScript/JavaScript, cutting map bake times from 20 minutes to under 1 minute.
- Developed Firebase-backed player accounts and FishNet multiplayer lobby systems.
- Created gameplay systems including sound testing, credits roll, and airship navigation in pseudo-3D space, enhancing polish.