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Turn-based RPG

A series of unlikely train robberies. A mysterious deck of cards. A fleet of deadly airships. An accidental mage. Choose from four stories, in any order, and discover how they intertwine in this turn-based RPG.

On Quartet, I served as a Unity Generalist Programmer focused on gameplay systems, combat implementation, and design tooling support. I enhanced a wide range of battle systems by adding shield visual effects, updating counter-attack logic, and resolving layout and collision issues in special encounters. I built internal editor tools to support combat iteration, enabling designers to quickly and visually fine-tune encounters. I also helped develop optimized world-map collision and event-trigger systems using Tiled2D and GeoJSON, reducing world-map bake times from up to 20 minutes to under one minute.

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