
Ripple
Play on itch.ioNavigate a collapsing underwater facility using sound to see through the darkness.
On Ripple, I served as Producer and Lead Programmer, leading development during our team's first 3D game jam and helping shape the project's scope and direction around a cohesive design centered on intentionally limited player visibility. In support of this vision, I designed and implemented an immersive sonar-based navigation system that enabled players to echolocate their surroundings and traverse the environment through sound. To reinforce the game's atmosphere, I developed responsive enemy AI focused on creating tension and subtly guiding players toward objectives while maintaining a sense of uncertainty and danger. The experience was further enhanced through a dynamic water-level system that I created, allowing player actions to directly alter the game world and affect sonar behavior, sound design, visibility, navigation, and overall gameplay.