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Mystery-Puzzle · VIC Jam 2026

Wane is a stylized mystery-puzzle game centered on exploration, observation, and symbolic deduction. Vesper awakens in a strange room... Search for clues and solve puzzles to escape!

On Wane, I served as both Producer and Lead Programmer, leading rapid prototyping and development during a three-day game jam and helping refine the project's scope and direction into a focused mystery-puzzle experience centered on exploration and symbolic deduction. I designed and implemented engaging puzzles that encouraged exploration, experimentation, and critical thinking. To support player progression, I developed systems that structured gameplay flow, unlocked new content, and guided players through the experience, helping establish a cohesive gameplay loop within the three-day development cycle.

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